

The sum of these is your final Influence score. The Influence shown on any Colonies and Spoils owned.The Influence calculated from each scoring condition shown on your Domain cards.Players collect all cards from their hands and discard piles (keep your colonies and spoils separate) and determine their Influence: When the draw deck is exhausted, continue play without refilling the supply.Īfter the last card is drawn from the supply, the active player finishes their turn and the game ends. There are some cards that are useful to leave in your discard pile. In Phase 2, when picking up discards you may pick up as many as you wish. Pick up some or all of the cards in your discard pile and put them into your hand. Then place the card in your discard pile. Play an action by placing a card from your hand in front of you and resolving the text on the card. If you don’t like what is available from the supply, then you may take the top card from the draw deck instead. You start the game without any cards in your hand and will gradually build your own deck of cards asīeginning with the starting player, take a turn to perform the following 2 phases:Įither take one of the 3 face up cards in the supply, replacing the taken card with the top card from the draw deck. Technologies: Technologies that you have acquired.Spoils: Planets or Colonies won by successfully performing a Warfare action.Discards: Cards you have already played and resolved. As Commodore went bankrupt, it wasnt just them, but there was a whole industry linked to the Amiga which now feared for its existence.

You can check all available colonies for reference on this image: Colonies: Planets acquired by playing a Colonize action.Played Card: The current Domain card you have played and are resolving.Managed to add to your deck and from the Colonies and Spoils that you own.Īs the game progresses, your player area in front of you, will comprise of: You score influence at the end of the game, determined by the scoring conditions you have Collecting red, yellow, green or purple Domain cards, Colonies or Spoils.Microcosm is a deck building game where the aim is to have more influence than your opponent at the end of the game.
